Mimic

The Mimic were a race in the roleplay that appeared in Generation 1.

Amali Qahir
Amali Qahir, a bright-eyed Mimic that could control sand to the point of hardening it into diamond. He rests beneath the Drifting Sands, permanently encased in a tomb of diamond despite being alive still. It is said that for him and another, time stands entirely still in that place...

Description
Mimics are beings whose bodies are capable of shifting into most any shape they can think of through their ability to revert into a sand-like state. They are born without faces and lungs, disallowing them to conventionally inhale air, see, or eat. Because of these adaptations, Mimics, with their hardy bodies, are capable of surviving in most any terrain, and are incapable of being poisoned through gases. Mimics are, further, born with a type of biofilm on their faces that eventually hardens into a mask, which all Mimics hold dear and consider the most beautiful part of the body. They naturally decay most things they touch, draining them of their nutrients and leaving behind a skeleton when they desire to eat, but they are also capable of doing this at will and can even decay buildings if they so choose, but at a slower rate. They burn when in contact with water, the only thing capable of being a "poison" to them, but given that they can still ingest it, Mimics often host water-drinking contests as a show of fortitude.

Mimics, at their heart, are a species of warriors and hunters that do not fear the desert despite its many threats, as young Mimics are often sent on a "proving" in the desert alone. Those that return are considered adults by Mimic culture given their proof of their survival skills. They host battles between themselves, or hunts to test their skills, and regularly make trips to trade with Amarok and Miw people to give purpose to their hunts in the eyes of their goddess rather than leaving unused corpses behind. Beyond their skill in hunting, Mimics are known for their colorful culture despite their nomadic existence, the beauty of the dances and the stories they tell, and even their cuisine. Friends of Mimics are often given hand-crafted masks, which allows them to pass through Mimic territory without fear of anything, or anybody, encroaching upon them. Further, these masks ensure that a trip through the desert will never end in death, as one Mimic will always be near.